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Player Housing Example Incoming




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CEO, Co-Designer
Joined: Oct 06, 2011
Posts: 364

Sometime very soon, we will demo (a video) of our player housing system in prime time action and we are super excited to share this.

A couple of questions in the meantime:

- As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?

- We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?

- Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?

- Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)

Just some questions,
Mdunahm

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Chochobi Slayer
Joined: Oct 05, 2012
Posts: 53

mdunham wrote:
- As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?


It's not a bad idea, but if my house is also my shop and I sell thing out of it then I guess it's not a very useful feature for me. I'll want everyone to stop by and buy my goods.

mdunham wrote:
- We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?


I wholeheartedly agree with that. Would hate to lose my house, especially if I had put a lot of work into it. It would also be terrible for business if my shop were destroyed.

mdunham wrote:
- Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?


Would we be gaining a sort of rest xp or some other bonuses while logged out in our house? That wouldn't be bad. And perhaps some perks to make crafted items better when made inside your own house. Kind of like making it your workshop.

mdunham wrote:
- Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)


Bummer about the basements, maybe later then. For now, how about the ability to create a furnish-able patio or deck? I remember my houses in SWG always seemed like they needed a couple potted plants or some chairs or something. And those houses with outdoor balconies needed furnishing too. So let us place a little bit outside of the walls too.


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Qulinta Trash Picker
Joined: Oct 03, 2012
Posts: 480
Location: Haaften Netherlands

mdunham wrote:
- As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?


This should the player diside if he would like a open house or just lock the door or some rooms.
I would lock the house but thats personaly.

mdunham wrote:
- We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?


Yes i do

mdunham wrote:
- Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?


I would like to make it my workshop.
A training facility would could be nice but that would require allot of space.

mdunham wrote:
- Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)


Making a multiroom where you could use 1 room for crafting and other rooms for social events.
But i hope that we can deside how to build our house like we want it for example if we have build a house that we can expand or make it smaller.
And not be bound at 1 lvl but can make it as high as we like.
A garden would be nice you could plant crops or herbs there or just use it for relaxing on a lounge chair.
But all landplots should be equal how you use your space should be up to the player.

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Been there, Maul'd that
Joined: Oct 03, 2012
Posts: 1128

mdunham wrote:
Sometime very soon, we will demo (a video) of our player housing system in prime time action and we are super excited to share this.
That would be very cool. Looking forward to this indeed.

mdunham wrote:
- As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?
My first inclination is to have a feature that 'Allows all'. But if you so desire, have the ability to lock out strangers while...
  • Allowing only [Name] Guild members
  • Allowing only [Name] Faction members
  • Allowing only 'Friends'
  • Or some custom combination of the above

mdunham wrote:
- We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?
This is a great question.
I agree that the answer you have come to is probably the easiest solution to prevent what could be epic griefing.

However, in regards to the ever changing world. At times during war, land is gained and lost. This game has a system by which Factions can advance their territory and spread out. I feel strongly that Enemy Factions should be allowed to destroy/demolish your home if it resides on their newly acquired land.

Example: You are a member of Blue Faction. You live on Blue Faction controlled land. However, your enemy, the Red Faction advanced with a well defended 'carrier' of an obelisk marker. And they were successful in dropping and establishing this obelisk marker nearby your home. Now, the Red Factions 'borders' will reflect the newly placed marker. The new Red Faction borders now encompass your home! Meaning, Red Faction now have the immediate rights to the land surrounding you. Your home is no longer in 'friendly' territory.

IMHO this means the Blue home should be subject to demolition. Since you are Blue and they are Red. Not immediate demolition. A grace period would probably be in order. Such action by the Red Faction is arrested until the following parameters are met.

My solution would be something like this, if you (Blue) really want to stay where you live and keep your home intact: The Blue Faction home owner would be given 72 hrs (maybe longer) to make one of these choices.
  • Gather your Blue Faction friends and destroy the Red obelisk.
  • If the Red Faction obelisk ends up being too well defended, you fortify your Blue Faction home with NPC guards and energy Turrets (if you can afford it) And fight the good fight.
  • Become Neutral by leaving your Blue Faction. (Neutrality means you cannot touch the Red Faction players nor they your possessions)
  • If you do not make a choice within the allotted time frame 72 hrs (maybe longer), you are locked out of your home until you do make a choice. You may not build another home till you rectify this situation.
  • Or, join the invading Red faction (Only if the invading Red Faction offers this choice)
mdunham wrote:
- Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?

Off the top of my had I would say a PvP buff while fighting around your residence. It's your backyard so to speak. Crafting (speed/quality/success rate) bonus at home. I am really interested in what you guys have in mind.

mdunham wrote:
- Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)
Bomb shelter. J/K :p

Exterior lighting effects like torches, glowing gems/stones. Fire pits, water fountains.
Levitating items.

How about the ability to designate your home with a buff for friendlies. Like maybe;
  • Healing buff - Players heal faster in your home.
  • Crafting buff - Players have better success with quality
  • Fighting buff - Players get defense improved

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Last edited by Zeven on Wed Oct 31, 2012 6:43 am, edited 1 time in total.
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Dances with Lithu
Joined: Oct 13, 2012
Posts: 271
Location: Eastcoast USA

mdunham wrote:
- As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?


I don't want random strangers in my house. I would like to have the option to choose who comes in. Friends, Guild members and a Shoppers option. For the players that want to run a business from there homes it would be nice to have a 'Open for Business' option. When this is chosen a Icon is placed on the mini map letting other players know where the shops are.

mdunham wrote:
- We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?


I agree with what Zeven said. If you are in a faction that is a Pvp faction and the enemy team takes over the land then your house should be able to be attacked. If you are Neutral then you don't have to worry.
The house could also have HP. There could be a crafting skill that allows you to fortify the walls of your house giving it more HP and a better armor making it harder to destroy. That way the warrior types can built a strong fort to live in.
If I am in a Neutral guild then I can't have my house destroyed. I also can't attack anyone's house or other players.
When the land changes then the players in that land should get a message that this has happened. They will have to decide what they will do. Like Zeven said they can change to the other faction and be safe or stand and fight. There should be some penalties for changing factions to keep players from flip flopping from one faction to another. Maybe for 50 hours you get less points in PvP or a Damage penality if you fight against the Faction you just left.

mdunham wrote:
- Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?


    * Rested XP - After spending a set amount of time in your house (maybe an hour) you receive a XP bonus for a few hours.
    * Crafting stations - The crafting stations should be smaller that the ones in a city. Small and nice to look at. A fireplace with a pot for cooking, sewing machine for Tailor, Anvil for weapons and armor, leather tanning rack for leather working.
    * Better crafted Items - Have a higher chance to craft a better item with better stats.
    * Use as a shop - can use part of the home as a shop or have the option to open the house as a shop (add map marker 'Open for Business').

mdunham wrote:
- Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)


Purchase a set size of land and you can do what you want with it. Have a big house that covers all the land or a small house with a yard.
Be able to change what the house looks like later on when your crafting profession is higher.
Be able to move and change the furniture later if I want.
Have different choices for the shapes of the walls. Different types of building materials to use not just stone. Have organic materials like vines or plant parts or wood. I know that sounds weird but I want my house to be a part of the area I live in. If I can add some vines to the outside of the stone walls and make it look like an old rune, I can deal with that.
Want to add decorations outside the house. Lights, chairs and tables, fences...
Be able to plant trees and flowers.

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Chochobi Slayer
Joined: Dec 24, 2012
Posts: 60
Location: Berlin, Germany

I just noticed the preview image on the mainsite teasing the following:

Quote:
Brick by Brick - A Preview to Player Housing

Take a glimpse inside our constructor skill set to get a sneak peak of the talents that players will be utilzing for player dwellings. More information coming soon!

Was this when this thread was created? I sure can't wait to learn more about the housing!


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Gasuta Floater
Joined: Dec 27, 2012
Posts: 222
Location: The Lou

Will we be able to have multiple structures and if so what kind of restrictions will be implemented? SWG style, where you get a certain amount of lots per character and every structure, depending on size, costs you so many of those lots? or a completely different system? Any good ideas on this subject?

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Chochobi Slayer
Joined: Jan 05, 2013
Posts: 61

Q: As a player, how do you feel about blocking entry to your house?
A: I would like the option to lock my house, I feel the choice is important.

Q: We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?
A: I agree with previous posts that if your house falls in enemy territory that they can demolish it. However
perhaps there could be a way they let your house remain if you pay a tax for it to remain intact.

Q: Player housing will be more then just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?
A: I agree that one should get bonuses to crafting if one builds the suitable workshop into the house.
The idea for the owners and their friends to have defensive bonuses in the house also sounds good. Perhaps with enough resources a house can also become a mini fortress with walls, a gate, towers, etc?

Q: Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)
A: Guard animals, stationary turrets, personal npcs (personal blacksmith, etc), the ability to make very large dwellings with enough resources, perhaps make structures large enough to be considered landmarks.
My big one is to have the ability to blend your house into the landscape. For example, build it into the side of a mountain or a large tree and have it be difficult to spot unless you are looking for it.


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Been there, Maul'd that
Joined: Oct 03, 2012
Posts: 1128

AlaskanRebel wrote:
Q: Before its too late, what are some of your wishlist items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)
A: Guard animals, stationary turrets, personal npcs (personal blacksmith, etc), the ability to make very large dwellings with enough resources, perhaps make structures large enough to be considered landmarks.
Absolutely. I especially like the idea of a 'helper' NPC in your house.
AlaskanRebel wrote:
My big one is to have the ability to blend your house into the landscape. For example, build it into the side of a mountain or a large tree and have it be difficult to spot unless you are looking for it.
This Qulinta Meeting Hall concept below certainly looks organic and stealthy.
Qulinta Meeting Hall

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Master Fluff
Joined: Jan 09, 2013
Posts: 174

mdunham wrote:
A couple of questions in the meantime:

1. As a player, how do you feel about blocking entry to your house? Do you like the idea of random strangers looking at how you designed your house or do you prefer to lock them out and only let people you know inside, say your friends?


I think there should be system that lets me choose who I want to let inside the house. Only the people i have chosen should be able to get inside the house without my permission. (I think the system can be like giving out duplicate keys)

mdunham wrote:
2. We made a design choice a long time ago to not allow enemy players to destroy your house that you built. Do you agree with this?


I don’t agree, because for me an open world is always active, which means its always changing. I would like a system that lets anyone destroy your house if they wish. Even if your house was in a faction area, it should be able to be destroyed by anyone who has the means to do so. I say this because i want the feeling that if I am not inside a faction or guild, my property is in constant danger (simulating real life). This would mean I would either have to join a faction that would have city guards to protect my property or I would have to get stronger by upgrading the outside of my house, giving it turrets ect. I also say this because it would allow players who do not like to be good people do bad things to your property. These players can choose to steal your goods, burn your belongings, or even set traps inside your house to catch you off guard. For me this kind of world is where the player can feel that whatever they are doing, there is a certain amount of danger or a certain amount of responsibility to it. No matter how small to how big, they will affect the world and change it for someone else (whether it is negative or positive). (Sense you already made your decision; I guess my opinion doesn't matter. Oh well :mrgreen: !)

mdunham wrote:
3. Player housing will be more than just some place to store your stuff, it will be help your character in some actual game mechanics, we have our ideas but what are some of yours on how a player house can integrate into game play?


1. A workshop in general whether it is crafting, alchemy, ect..

2. Have an underground work out place that I can set simulators to train myself for fighting multiple enemies. (Future I hope)

3. Store my pets with a helper Npc that will feed them and bath them (using my resources of course).

4. Have a kitchen that I can feed my cashier and guard Npc or they can use my kitchen plus my resources to feed themselves (if they need food).

5. Use my house to keep friends who have bounties on their heads safe from bounty hunters.

6. Let me heal faster when I am inside my house (when I am lying down on a bed).

7. let me lay traps inside my house (if people can break in).

mdunham wrote:
4. Before it’s too late, what are some of your wish list items for open world housing? (Besides basements, cause that is not currently on the table at least for the moment)



I would like to build a moving house. A house that can be built with legs, wheels, wings, drill (underground movement), and boat house ect. So I can move around the world while i am inside my house.

I would also like to be able to extend my house up or down (hopefully we can extend down in the future) like a building.

Be able to have secret entrances to your house that other players do know about (like using the sewers to enter your house from the bottom or exit your house for emergency escapes).

Be able to have small secret doors attached to the outside of your house that I can store some of my pet lithus (so the house can open the cage on enemies that try to attack my house).

Be able to have roofs that can be made of glass so i can star gaze (or have an open roof option).

Be able to have bridges (underground or in the sky) from my house to another house that i trust (like my friends house).

Be able to have houses that can break down easy so I can move (pack) my house from a spot to the next (just in case of war, natural phenomena, ect.)

Be able to destroy my house if I want by just grabbing my weapons and start messing up the place.

Be able to set decorations like pictures of my character on the wall and paint my house with a design that i like (insides and outside).

Be able to set decoration on the outside like Christmas lights, torches, Halloween decoration, ect.

Have secret compartments that are behind a picture, bookshelf that I can store my money, weapons, ect.

Have mechanical robots that have a recharge option inside my house (attack all intruders).

A garage to park my vehicle(s).

Be able to build my house anywhere i want (inside moutains, trees, underwater, ect.).

And many, many more.

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